Sacha Marchand

Sacha is of an average height with a slim but muscular build. She has very long, well kept black hair. Her eyes are a deep blue with a hint of light brown around the pupil.


Female Human cleric 4
LG medium humanoid (human)
Init +0; Senses Perception +2,
Aura Aura of Good, Aura of Law,
Languages Celestial, Common, Dwarven, Goblin, Thaljin

AC 18, touch 10, flat-footed 18 (+10 Full Plate +1, +2 Heavy Shield)
hp 34 (4HD)
Fort +5, Ref +1, Will +6

Speed 20 ft. (4 squares)
Melee shapshifting weapon +7 (1d10+4/19-20)
Ranged crossbow, heavy +3 (1d10/19-20)
Melee mace, heavy +6 (1d8+3)
Melee sword, bastard +6 (1d10+3/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +3; CMB +6CMD 16
Special Actions Channel Positive Energy (2d6, DC 14, 5/day),
Prepared Spells Prepared Spell List
Cleric (CL 3rd):
2nd - bull’s strength (DC 14), hold person (DC 14), *spiritual weapon, weapon of awe (DC 14)
1st - bless, divine favor, entropic shield, magic weapon (DC 13), *shield of faith (DC 13)
0th - detect magic, guidance> (DC 12), mending (DC 12), resistance (DC 12)
*: Domain spell.
Deity Kendariel; Domains Glory, War

Abilities Str 16, Dex 10, Con 12, Int 13, Wis 15, Cha 14
Special Qualities Aura of Good, Aura of Law, Battle Rage (5/day), Bonus Feat, Orisons, Skilled, Spontaneous Casting, Touch of Glory (5/day),
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness
Skills Acrobatics -7, Acrobatics (Jump) -11, Appraise +1, Bluff +2, Climb -4, Craft (Untrained) +1, Diplomacy +2, Disguise +2, Escape Artist -7, Fly -7, Heal +2, Intimidate +2, Knowledge (Religion) +8, Linguistics(Thaljin, Draconic, Dwarven, Goblin) +8, Perception +2, Perform (Untrained) +2, Ride -7, Sense Motive +9, Spellcraft +8, Stealth -7, Survival +2, Swim -4,
Possessions full plate +1; explorer's outfit; shield, heavy steel; signet ring; sword, bastard; weapon cord; mace, heavy;
Backpack, Masterwork [Bedroll; Sack; Spade; Soap (per lb.); String (50 ft.); Small Tent; Cleric's Vestments; Waterskin (Filled) (x2); Whetstone; Bell; Coin (Platinum Piece) (x2); Coin (Gold Piece) (x17); Coin (Silver Piece) (x9); Coin (Copper Piece) (x22); Blanket; Chalkboard; Crowbar; Hammer; Mirror (Small/Steel); Rations (Trail/Per Day) (x7); Rope (Silk/50 ft.)];
Case (Scroll) [Paper (Sheet) (x10); Scroll (Bless); Scroll (Cause Fear); Scroll (Cure Light Wounds) (x4); Scroll (Summon Monster I) (x2)];
Pouch (Belt) [Chalk (1 Piece) (x3); Sewing Needle (x5); Fishhook (x5); Flint and Steel; Ink (1 oz. Vial) (x2); Ink (Color/1 oz. Vial); Inkpen; Powder (x2); Sealing Wax];
Spell Component Pouch [Silver Holy Symbol (Kendariel)];
Crossbow, Heavy [Bolt, Crossbow (x20)];
Dog (Riding);
Mule [Bit and Bridle; Saddlebags];
Saddlebags [Feed (Per Day) (x14); Sack (x2)];

Aura of Good (Ex) You project a moderate good aura.

Aura of Law (Ex) You project a moderate lawful aura.

Battle Rage (Sp) You can touch a creature as a standard action to give it a bonus on melee damage rolls.

Bonus Feat Humans select one extra feat at 1st level.

Channel Positive Energy (Su) You can unleash a wave of positive energy dealing 1d6 (DC 15 for half) 5/day.

Divine Warrior From an early age, you were trained by a militaristic order of clerics. You are devoted both to their teachings and to spreading those teachings by force. You gain a +1 trait bonus on melee weapon damage when you cast a divine spell that affect weapons.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rich Parents You were born into a rich family, perhaps even the nobility.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time.

Touch of Glory (Sp) You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus to a single Charisma-based skill check or Charisma ability check.


The tomboy daughter of a successful aristocratic merchant family who they sent off to join the church of the Seven-Facet god to “teach her discipline” so that she would “calm down” and could “bring honor to the family”.

However, before she could be accepted into the church, she was caught in an altercation with some bullies among the others there and was instead picked up and apprenticed to the knighthood of Kendariel, which suited her personality a lot better.

Sacha Marchand

Loraterra gcraig Llisandur