Sacha Marchand

Description:

Sacha is of an average height with a slim but muscular build. She has very long, well kept black hair. Her eyes are a deep blue with a hint of light brown around the pupil.

Sacha Marchand
Medium Humanoid (Human)
Armor Class 19 (banded armor, shield)
Hit Points 72 (9d10 + 18)
Speed 25 ft.
Str 18 (+4) Dex 10 (+0) Con 14 (+2)
Int 13 (+1) Wis 11 (+0) Cha 17 (+3)
Alignment lawful good
Languages Common, Celestial, Draconic, Dwarven, Elven, Goblin, Sylvan, Thaljin
Class Features+1 to Str, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency, Channel Divinity, Divine Grace, Divine Sense, Oath, Aura of Protection, Aura of Courage, Deadly Strike, Divine Health, Mount
Oath Oath of the Cavalier
Feats Healing Initiate, Magical Rejuvenation, Interposing Shield, Restore Life
Skills Persuade, Recall Lore (Magical Lore), Recall Lore (Religious Lore), Ride
Traits Temple Services

Actions

Melee Attack—Bastard Sword: +8 to hit (reach 5 ft.; one creature).
Hit: 1d8 + 5 slashing damage.

Melee Attack—Lance: +8 to hit (mounted; reach 10ft.; one creature).
Hit: 1d12 + 5 piercing damage.

Ranged Attack—Heavy Crossbow: +3 to hit (range 100 ft./400 ft.; one creature).
Hit: 1d10 piercing damage.

Deadly Strike: Once per turn, when Sacha rolls damage for an attack, she can roll the weapon’s damage dice twice and add the rolls together.

Interposing Shield: As a reaction, Sacha can impose disadvantage on the attack roll of a creature within 5 feet of her that is attacking a target other than her.

Magical Rejuvation: Once per day, Sacha can cast cure light wounds or lesser restoration.

Restore Life: Sacha can spend 1 minute tending to a creature that has died within the last minute. The creature spends 1 Hit Die and returns to life.

Channel Divinity: Sacha can channel divinity three (3) times per day.
    Divine Smite: When Sacha hits an enemy with a melee attack, she can add 3d10 radiant damage.
    Lay on Hands: As an action, Sacha can restore 15 hit points, divided among any creatures within 5 feet. Special: Sacha can expend an extra use of channel divinity to remove one disease or poison from one of the creatures healed.
    Turn Undead: As an action, Sacha can channel positive energy. Each undead creature within 30 feet of Sacha that has hit points equal to or less than twice her paladin level is destroyed. Each remaining undead creature within 30 feet of Sacha that has hit points equal to or less than five times her paladin level is turned for 1 minute or until it takes damage.

Spellcasting: Sacha has prepared the following spells. She can cast three (3) first level spells, two (2) second level spells, and one (1) third level spell per day. She can cast cantrips at will.
    Cure Minor Wounds (Conjuration cantrip): One living creature within 50 feet of Sacha with 3 hit points or fewer regains 1 hit point. Sacha can make a melee or a ranged attack as part of the same action.
    Resistance (Anjuration cantrip): One creature touched by Sacha gains a +1 bonus to all saving throws until the start of her next turn.
    Bless (1st‐level enchantment): Sacha chooses any number of creatures in a 20–foot–radius sphere within 50 feet of her. Each of those creatures gains a +1 bonus to attack rolls and saving throws for 1 minute. Sacha can make a melee or a ranged attack as part of the same action.
    Cure Wounds (1st‐level conjuration): One living creature within 25 feet of Sacha regains 1d8 + 4 hit points. Special: If Sacha targets an undead creature, the target instead must make a DC 15 Constitution saving throw. Failed Save: 4d8 radiant damage. Successful Save: Half damage. Sacha can make a melee or a ranged attack as part of the same action.
    Cure Wounds (2nd‐level conjuration): One living creature within 25 feet of Sacha regains 3d8 + 5 hit points. Special: If Sacha targets an undead creature, the target instead must make a DC 15 Constitution saving throw. Failed Save: 5d8 radiant damage. Successful Save: Half damage. Sacha can make a melee or a ranged attack as part of the same action.
    Lesser Restoration (2nd‐level conjuration): One creature touched by Sacha removes one poison, one disease, or one paralysis effect.
    Create Food and Water (3rd‐level conjuration): Sacha can create 30 pounds of food and 20 gallons of water.
    Cure Wounds (3rd‐level conjuration): One living creature within 25 feet of Sacha regains 5d8 + 6 hit points. Special: If Sacha targets an undead creature, the target instead must make a DC 15 Constitution saving throw. Failed Save: 6d8 radiant damage. Successful Save: Half damage. Sacha can make a melee or a ranged attack as part of the same action.
    Daylight (3rd‐level evocation): Sacha touches one object. For one hour, it sheds bright light in a 120–foot–radius sphere and dim light for and additional 120 feet.
    Dispel Magic (3rd‐level abjuration): Sacha chooses one creature within 100 feet of her. 2nd level spell or lower: The spell ends. 3rd level spell or higher: Sacha must make a charisma check. The DC equals 10 + the spell’s level. Success: The spell ends.

Items

Shapshifting Weapon
Banded Armor
Shield
Crossbow, heavy
Bolt x20
Bag of Holding
Pearl of Power

Bio:

The tomboy daughter of a successful aristocratic merchant family who they sent off to join the church of the Seven-Facet god to “teach her discipline” so that she would “calm down” and could “bring honor to the family”.

However, before she could be accepted into the church, she was caught in an altercation with some bullies among the others there and was instead picked up and apprenticed to the knighthood of Kendariel, which suited her personality a lot better.

Sacha Marchand

Loraterra gcraig Llisandur